[Techtalk] Linux game programming

Pınar Yanardağ pinar at comu.edu.tr
Wed Jul 18 12:54:52 UTC 2007


Hi Carla,

If the game won't be complex about effects that makes the game to be
faster, you can try script languages.

Python, Ruby or Lua is a good start (maybe good old Perl, too :)). But
Python is the one that you can find documents, other's experiences, help
and GUI support.

Btw you can easily embed C/C++ codes to these languages if you need to
make faster some parts of the game.

Once I've read a book which was all about game programming in Linux. I
haven't completely finished it, but i was looking promising.

*searchs google*

Yeap, that's it:
http://www.amazon.com/Game-Programming-Python-Ruby-Development/dp/1592000770

I can send it to you if you're interested, or can suggest another books
if you selected the language.

Happy hacking!

--
Pınar Yanardağ
http://pinguar.org/blog

On Tue, 2007-07-17 at 15:33 -0700, Carla Schroder wrote:
> hey all,
> 
> Does this make sense to you fine brainiacal coders:
> 
> >>"The games I come across are crossword puzzles, word games, etc, all written 
> for Windows by companies like PopCap and None of the Big names in Gaming even 
> get a look in.
>    
> > Go ahead and code! These things should be pretty easy to build using Python 
> + PyGTK + Glade. I'd say that the biggest challenge would be getting some 
> decent SVG art. So spend a few hundred dollars on that (raise it, or pay it 
> yourself and consider it your donation to FOSS. That's what I'm going to 
> do)."
> 
> I want to learn to write a few games my own self. Cool fun games that have no 
> guns, cars, drugs, or hos, and that don't need super-duper 3D video. What do 
> you think would be some good tools and languages to create some fun games in? 
> I think Frozen-Bubble is done in Perl, and Tetris sure didn't need the DOOM 
> engine in its original release.
> 



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