[prog] [OT] Contributing to an open-source project
Akkana Peck
akkana at shallowsky.com
Tue Dec 16 12:11:37 EST 2003
Dan Richter writes:
> I'm going to contribute to Plone <http://www.plone.org>, as in: write
> code that they will use. I've never done that before. Does anyone have
> the experience of jumping into the middle of an open-source project? Can
> you give me some advice on becoming productive in minimum time? I'm
> talking about things like how to dive into the code and how to relate to
> other developers.
Great topic! And I don't think it's off topic for this list at all.
First, communicate with the existing developers as much as possible.
If there's an IRC channel, it really helps to hang out in the IRC
channel and get known there, especially if it's a channel where you
might be able to be helpful to other people. If there's no IRC channel,
definitely join the mailing lists and post now and then so you get your
name known. (Of course, it helps if you try to be friendly, polite and
helpful in all these dealings, so everyone forms a good opinion of you
and is more inclined to help you get your contributions checked in.)
Hanging out on IRC or mailing lists may also help you in getting
familiar with the code. Some mailing lists talk about recent code
changes, or proposed API changes; you can read what they say there,
and it may be useful to find the appropriate part of the code and
follow along.
If the project has a bug system like bugzilla, absolutely sign up for
it, file bugs (trying hard to write good bug reports) and read existing
bug reports. That's an important part of a project community, and
you'll also learn a bit about which developers are more helpful to
outside contributors and what sort of contributions get taken.
But ultimately, for getting familiar with existing code, there's no
substitute for jumping in and getting your hands dirty. It's probably
easiest to choose a particular bug you want to fix, or a simple feature
you'd like to implement, so you have a particular goal in mind which
guides you in looking through the source.
It's definitely worth asking the other developers about whether your
chosen feature/bug is a good choice. There are lots of reasons for
this:
- It lets them know that you want to contribute to their project.
- Someone may have a good suggestion as to where to start.
- It may turn out to be a deceptively hard thing to do, and not
the best choice for a first-time contribution.
- Someone may suggest another bug as a good project for getting
familiar with the source, or as something they really need fixed
and so are highly motivated to take.
- It may turn out to be something they've deliberately not done for
some reason, so even if you made a patch, they wouldn't take it.
(In this case, if you debate the point, try extra hard to be polite
about it since their first impression of you is important.)
Once you have a goal, grep -i is your friend. Pick some keyword involved
with your chosen bug/feature, then grep -i in the source code to find
places to start looking. Most likely, the first file you find with
your grepping won't be the right one; that function will call a function
somewhere else, and so you're led along a chain of calls, and meanwhile,
you're getting familiar with the project's source as well as solving
your own specific goal. Tools like emacs or various IDEs can help a bit
in this, but use whatever you're most familiar with.
Once you have your code written, think about how it affects the project.
Does it add a feature that perhaps not everyone will want? Consider
hooking it in to the project's preferences system, if there is one.
That avoids the impression that you're trying to force your feature
on everyone, and also shows that you've gone to the trouble to
understand their pref system. Is it a fix for a bug that possibly
not everyone considers a bug? Take that into account when submitting
it, and again consider using prefs, or at least offer to hook it in
in the message accompanying your patch submission.
Be sure to follow the project's existing conventions for things like
indenting. Don't submit code indented with tabs if they use three space
indents, and if they have a convention for where to put opening braces,
follow it. Most projects don't have published coding style documents,
but as long as your inserted code is consistent with the code around
it, you should be okay. Don't reindent existing code unless you're
confident that they'll want that (e.g. if there's a new style guideline
and they want to reindent code to follow the guideline).
Most projects want contextual diffs: diff -c or diff -cN if you're
adding new files. If the project uses bugzilla, file a bug and submit
the patch as an attachment. If not, post a message to the mailing list
and attach your patch as an email attachment of type text/plain (don't
put it inline in the message body, since it might get line-wrapped and
it will then be much more work to apply it; making it text/plain means
that everyone can read it easily in their mailer, without having to save
it as a file). If the patch is very large, then consider putting it on
a web site and sending a link to it rather than posting it as email.
Depending on the patch, it may be helpful to include a few design
comments: "I fixed it in foo() rather than in foo_sub() because that
seemed more consistent with the way the gorpify() functions worked."
Show that you're trying to be consistent with the existing design.
Of course, if you aren't attaching to an existing bug report, include
a clear description of what you're fixing or adding, and why.
Finally, be willing to rewrite a time or two. It may turn out that
they want little things tweaked in the patch before it actually gets
checked in; that's normal, so don't take it personally if the first
patch isn't taken as-is.
...Akkana
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