[Courses] [C] Debugging (Re: help me find my C bug? (long))
Conor Daly
conor.daly at met.ie
Wed Jul 10 12:56:03 EST 2002
On Wed, Jul 10, 2002 at 05:36:24PM +1000 or thereabouts, Mary wrote:
> On Tue, Jul 09, 2002 at 10:28:50PM -0700, Suzi Anvin wrote:
> > Hold on... pointers are chapters away yet! :) this is like my 3rd or
> > 4th day at this! So far, all the programs I've been playing with are
> > one-function programs and I've yet to have explained to me (by the
> > book) the difference between global and local variables... doing it
> > the book's way for now, sand I'm really hoping they eventually explain
> > WHY all the examples declare all the variables globally so far. :)
>
> That sounds... odd. Local variables in C aren't hard, you can declare
> them at the start of any block (blocks are bracketed by {} braces), and
> their scope is until the end of the block.
Heh, I got bitten by scope on one accasion recently. I'd just installed
vim6.0 to take advantage of "folding" (It's brilliant, 80 line functions
hidden behind one line!). I wanted to make loops, if else ladders, variable
declarations all disappear and, given that {} is the usual delimeter for the
folding function in vim, I placed all of my variable declarations inside {}
pairs. Then I wondered why my code wouldn't compile. My variables had all
become limited in their scope to just the {} blocks where they were
_declared_!
On the matter of floating point imprecision, we run a database of weather
records here and record quite a bit of stuff to one place of decimals.
However, at times, a search for "rain=3.3" returns no data while "rain >3.29
and rain <3.31" will return hundreds of lines!
Using
total=(amount * 100) + 0.5;
works, but to cope with negative numbers you need just a little more. You
can use two (probably more) different approaches;
1. if else
if ( amount < 0 ) {
total=(int) (amount * 100) - 0.5);
} else {
total=(int) (amount * 100) + 0.5);
}
2. use the sign
sign = sqrt (amount * amount);
total=(int) (amount * 100) + (sign * 0.5);
note that either of these methods give rise to an inconsistency where -0.5
rounds to 0 while -1.5 rounds to -2 and -1 gets missed along the way. The
solution to this (IMO!) is to use just a *little* extra for the rounding
figure. ie.
1. if else
if ( amount < 0 ) {
total=(int) (amount * 100) - 0.50001);
} else {
total=(int) (amount * 100) + 0.5);
}
2. use the sign
sign = sqrt (amount * amount);
total=(int) (amount * 100) + (sign * 0.50001);
This will produce expected behaviour but ONLY so long as the "little bit
extra" is well below the precision of the numbers you are rounding.
Conor (rambling...)
--
Conor Daly
Met Eireann, Glasnevin Hill, Dublin 9, Ireland
Ph +353 1 8064276 Fax +353 1 8064247
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